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	<title>Comments for TCONX - Toss Condon, B.F.A. New Media</title>
	<atom:link href="http://www.tconx.net/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.tconx.net</link>
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	<lastBuildDate>Mon, 07 Jun 2010 21:02:17 -0600</lastBuildDate>
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		<title>Comment on Sci-Fi Door by T_ConX</title>
		<link>http://www.tconx.net/?p=243&#038;cpage=1#comment-1306</link>
		<dc:creator>T_ConX</dc:creator>
		<pubDate>Mon, 07 Jun 2010 21:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.tconx.net/?p=243#comment-1306</guid>
		<description>And how exactly would I contact you?  You didn&#039;t leave an Email address. :(</description>
		<content:encoded><![CDATA[<p>And how exactly would I contact you?  You didn&#8217;t leave an Email address. <img src='http://www.tconx.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Comment on Sci-Fi Door by Tommy.R</title>
		<link>http://www.tconx.net/?p=243&#038;cpage=1#comment-1283</link>
		<dc:creator>Tommy.R</dc:creator>
		<pubDate>Wed, 26 May 2010 00:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.tconx.net/?p=243#comment-1283</guid>
		<description>Good day, Thomas!
I&#039;m an amateur 3D Graphics Designer as well, and I am currentlg putting together a team of game-designers, programmers and you name it.. To create a Fantasy Medieval based MMORPG using Unity 3D as our Game Engine.

I am very interested in your medieval style, and we could definatelly use your abilities if you are interested.

Contact me for more information. :)

-T.R</description>
		<content:encoded><![CDATA[<p>Good day, Thomas!<br />
I&#8217;m an amateur 3D Graphics Designer as well, and I am currentlg putting together a team of game-designers, programmers and you name it.. To create a Fantasy Medieval based MMORPG using Unity 3D as our Game Engine.</p>
<p>I am very interested in your medieval style, and we could definatelly use your abilities if you are interested.</p>
<p>Contact me for more information. <img src='http://www.tconx.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-T.R</p>
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		<title>Comment on Steampunk Sniper Rifle by Chris</title>
		<link>http://www.tconx.net/?p=225&#038;cpage=1#comment-237</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 19 Oct 2009 04:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.tconx.net/?p=225#comment-237</guid>
		<description>Yo, those guns are lookin&#039; DANGEROUS!</description>
		<content:encoded><![CDATA[<p>Yo, those guns are lookin&#8217; DANGEROUS!</p>
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		<title>Comment on Low-Poly Book Shelf by Steve</title>
		<link>http://www.tconx.net/?p=127&#038;cpage=1#comment-12</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 28 Jul 2009 17:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.tconx.net/?p=127#comment-12</guid>
		<description>Hey Toss,

Nice blog you have here! I dig your work especially the low poly stuff. This Bookshelf is quite beautiful (the wood work pattern rocks) but I have to say those encyclopedias look as if you could bludgeon someone to death with. Really what bothers me realistically about the shelf is that you have two full sets of the biggest books at the top. Usually heaver books and full shelves are at the bottom so the shelf doesn&#039;t get tippy, not that your solidly designed shelf looks like it could tip in a million years. So maybe it a matter of arrangement and the use of some baked in shadows to round the spine of the books out more without adding geometry. 

Do you ever check out Polycount? They have a lot of great low poly modeling happening over there. You&#039;d be surprised at how much detail and roundness they can achieve with crazy limits like 500 - 600 triangles. http://boards.polycount.net/showthread.php?t=41232

Keep up the good work dude!
-Steve</description>
		<content:encoded><![CDATA[<p>Hey Toss,</p>
<p>Nice blog you have here! I dig your work especially the low poly stuff. This Bookshelf is quite beautiful (the wood work pattern rocks) but I have to say those encyclopedias look as if you could bludgeon someone to death with. Really what bothers me realistically about the shelf is that you have two full sets of the biggest books at the top. Usually heaver books and full shelves are at the bottom so the shelf doesn&#8217;t get tippy, not that your solidly designed shelf looks like it could tip in a million years. So maybe it a matter of arrangement and the use of some baked in shadows to round the spine of the books out more without adding geometry. </p>
<p>Do you ever check out Polycount? They have a lot of great low poly modeling happening over there. You&#8217;d be surprised at how much detail and roundness they can achieve with crazy limits like 500 &#8211; 600 triangles. <a href="http://boards.polycount.net/showthread.php?t=41232" rel="nofollow">http://boards.polycount.net/showthread.php?t=41232</a></p>
<p>Keep up the good work dude!<br />
-Steve</p>
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		<title>Comment on Industrial/Sci-fi Door by KonstantinMiller</title>
		<link>http://www.tconx.net/?p=93&#038;cpage=1#comment-8</link>
		<dc:creator>KonstantinMiller</dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.tconx.net/?p=93#comment-8</guid>
		<description>I think I will try to recommend this post to my friends and family, cuz it&#039;s really helpful.</description>
		<content:encoded><![CDATA[<p>I think I will try to recommend this post to my friends and family, cuz it&#8217;s really helpful.</p>
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